Blending: mission Lure the curious in with flash and sound, then teach them with it, never with debt, loot boxes or casino tricks. The game is bait and catch. The sound and pictures are the entrance; underneath is a game of matching tile edges and choosing where points come from, so a player who came for the noise finds that the next move is a decision. Next: a mini game on this engine where the tiles make the music. A tile is a series of notes played in order, tiles that join play their shared edge, and the pattern recurses to build a counter melody. A learning tool for trigonometry and music theory, which should have always existed, and which AI made possible. With love to Ivy and Rheya. Thank you, Katie: your love of puzzles and the designer's hatred of them shaped this.